ABAnas Belkhou
anas007belkhou@gmail.com Lecce, Italy

Technical capability map.

A capability view rather than a flat tag cloud. Each card groups tools and platforms by the outcome they support, from real-time XR applications and connected hardware to client delivery and teaching.

01 / Build

Ship XR products

Production-grade Unity and Unreal applications shipped to Meta Quest, HoloLens, Vive, and mobile AR.

02 / Integrate

Connect XR to hardware & simulation

Arduino, Raspberry Pi, sensors, multiplayer servers, simulation engines (Flexsim), and custom pipelines.

03 / Lead

Lead delivery & clients

Team supervision, scope, estimates, demos, documentation, training and adoption support.

04 / Teach

Train people on XR

Courses for students and expert formation for teachers, on XR, robotics and digital skills.

Six capability blocks.

The same set of skills is reused across XR delivery and teaching, shipping a Unity application and explaining Unity to a class draw on the same underlying expertise.

XR engines & platforms

Build real-time 3D, AR / VR / MR applications for the dominant XR platforms.

  • Unity
  • Unreal Engine
  • ARKit
  • ARCore
  • Vuforia
  • Meta Quest
  • HTC Vive
  • Oculus Rift
  • HoloLens 1
  • HoloLens 2

Programming

Implement gameplay, tooling, integrations and back-end logic across platforms.

  • C#
  • C++
  • Python
  • Linux system programming
  • Networking
  • Android workflows
  • iOS workflows
  • Windows & Linux

3D & engineering

Design, model and assemble, a mechanical engineering foundation behind every project.

  • 3D modeling
  • CAD
  • Virtual assembly
  • Mechanical design
  • Structural mechanics
  • Finite element concepts
  • Blender → Unity

Hardware & integration

Connect XR to the physical world, sensors, robotics, simulation, multiplayer.

  • Arduino
  • Raspberry Pi
  • MyCobot 280
  • Sensors
  • Multiplayer servers
  • Flexsim ↔ XR
  • Real-time model importer

Delivery & leadership

Turn requirements into scoped, estimated, demonstrable and supportable solutions.

  • Team supervision
  • Client requirements
  • Technical estimates
  • Demos & pre-sales
  • Documentation
  • User training
  • Troubleshooting
  • Adoption support

Education & methodology

Run effective student courses and expert formation modules for teachers.

  • Cooperative learning
  • Peer-to-peer
  • EAS
  • Tinkering
  • Learning by doing
  • Project-based learning
  • Serious games
  • Gamification

The toolset, organised by what it produces.

The same tools appear in client engagements and in classrooms. Below is the working set, grouped by the deliverable it supports.

Real-time 3D

Run-time engines

Unity, Unreal Engine: gameplay, interaction, rendering, deployment to XR headsets and mobile.

Targets Quest · HoloLens · Vive · Mobile · PC

AR SDKs

Marker, tracking, anchors

ARKit, ARCore, Vuforia: image targets, plane detection, anchors and persistent AR experiences.

Platforms iOS · Android

Education tools

Classroom XR & coding

Delightex EDU, CoBlocks, Tinkercad, Cura: block-based XR scenes, 3D modeling and slicing for school labs.

Use Student courses

Hardware

Connected operations

Arduino, Raspberry Pi, MyCobot 280, FabLab equipment, 3D printers and 3D scanners.

Pattern Sensors → XR

Want to discuss a technical stack or a hiring profile?

Available to walk through specific tools, projects, or training topics.