XR engines & platforms
Build real-time 3D, AR / VR / MR applications for the dominant XR platforms.
- Unity
- Unreal Engine
- ARKit
- ARCore
- Vuforia
- Meta Quest
- HTC Vive
- Oculus Rift
- HoloLens 1
- HoloLens 2
Skills
A capability view rather than a flat tag cloud. Each card groups tools and platforms by the outcome they support, from real-time XR applications and connected hardware to client delivery and teaching.
Production-grade Unity and Unreal applications shipped to Meta Quest, HoloLens, Vive, and mobile AR.
Arduino, Raspberry Pi, sensors, multiplayer servers, simulation engines (Flexsim), and custom pipelines.
Team supervision, scope, estimates, demos, documentation, training and adoption support.
Courses for students and expert formation for teachers, on XR, robotics and digital skills.
Capability map
The same set of skills is reused across XR delivery and teaching, shipping a Unity application and explaining Unity to a class draw on the same underlying expertise.
Build real-time 3D, AR / VR / MR applications for the dominant XR platforms.
Implement gameplay, tooling, integrations and back-end logic across platforms.
Design, model and assemble, a mechanical engineering foundation behind every project.
Connect XR to the physical world, sensors, robotics, simulation, multiplayer.
Turn requirements into scoped, estimated, demonstrable and supportable solutions.
Run effective student courses and expert formation modules for teachers.
Tools by outcome
The same tools appear in client engagements and in classrooms. Below is the working set, grouped by the deliverable it supports.
Real-time 3D
Unity, Unreal Engine: gameplay, interaction, rendering, deployment to XR headsets and mobile.
AR SDKs
ARKit, ARCore, Vuforia: image targets, plane detection, anchors and persistent AR experiences.
Education tools
Delightex EDU, CoBlocks, Tinkercad, Cura: block-based XR scenes, 3D modeling and slicing for school labs.
Hardware
Arduino, Raspberry Pi, MyCobot 280, FabLab equipment, 3D printers and 3D scanners.
Talk shop
Available to walk through specific tools, projects, or training topics.